About the download, FaceGen Modeller is a program that needs less free space than the average program in the section Design & photography software. It's a program very heavily used in many countries such as India, Republic Of Korea, and Mauritius.
01. Written, designed, developed, directed, and produced by: ThePriest90902. Additional meshes, textures and animations by: Alex Scorpion03. Additional textures by: Gizmodian04. Concept art by: ThePriest90905. Voice actors: Ibsen's Ghost as Claudius Otillus. ThePriest909 as the Arch-Priest of Pain. Anna Papageorgiou as the Arch-Priest of Pleasure.06. Additional meshes by: Xanthipos07. Sound design, music & video production by: ThePriest90908. Books and notes by: ThePriest90909. Ashen Rose is based on a character originally created by: Anja the Whisperer10. TES IV Mod Resources: Barabus Crypt Set by Barabus and Razorwing Blue WilloWisp by jcd13 Anima Cyrodiili-Tileset by Gildur and Demonmaster Extravagant masks by demonizzer Gatekeeper Gear by Maafiaman Morrigan Armor Set by jojjo Masks by jcarl904 Morrigan Swords Axes Hammers and Shield by Jojjo Robert Mehrunes Dagon Outfit by AlienSlof Skeletons Helmets Resource by Ancestral Ghost Zs Skeleton Horse by Always Z Slof's tiger textures by Slof SiegeWeapons by Mr.Siika Rocks by Mr.Siika The emperor's tomb by Mr.Siika Griffon Fotress by Mr.Siika Dwarven City by Mr.Siika Prehistoric animals by Mr.Siika Garak's booksets by Garak Bathing Mod by Joseph Lollback Paladin's armor by Pale Rider Exnem's eyecandy female body replacer HG eyecandy by Raiar Robert's male body replacer Custom creatures by Sadden Storm Templar's Armor by Alex Scorpion Extra: The lost province of Zedar by ThePriest909* Oblivion WarCry 1.08 by Lazarus** * I already own the project. ** Permission by Lazarous11. Other Resources: Additional sound effects (Base audio-samples for "screams" & "electro-noises") by: www.audiobank3600.ru Additional textures by: www.cgtextures.com www.imageafter.com www.textureking.com www.flickr.com www.epicgames.com12. Quality Manager: Yiannis Banakos13. Beta testers: Anja the Whisperer Steve Freeman Anna Papageorgiou Socrates Efthymiou Harilaos Georgiou Jason Kantarakis Edward Marken Adrea Colt George Papoutsakis Michael Pavlou Chris Haralambakis Michael Korokis Nick Gerogiannakis Helen Gerasimatou Myrta CesteroSpecial thanks to:-------------------Alex Scorpion! A very talented 3D-modeler and animator for supporting the project with several new 3D models, animations and unique ideas. I cannot think of a way to thank him enough. Thanks again Alex!!!-Gizmodian for creating a special new land texture for the project.-Anja the Whisperer for "Ashen Rose" and for her help as a beta tester.-Lazarous for the helmet-mesh from the O.W.C.-Xanthipos for creating a special mask mesh for me.-Ginnyfizz for her help with G.T.Aesgaard's translation in English.-Ibsen's ghost for his help as a voice actor.-Chris Haralambakis for his help with G.T.Aesgaard's translation in English.-Mr.Siika for the amazing mod-resources.-Maria Atzaraki for her help with G.T.Aesgaard's translation in English.-Bethesda softworks for creating Oblivion and CS in first place.Tools used:===========Computer System/s----------------- PC: Windows XP-PRO PC: Windows Vista-Ultimate Mac: OS-X LeopardGame Development & Production----------------------------- TES IV Construction Set Timeslip's Oblivion Mod Manager TES4Gecko 14.5 TES4qLOD Fractal Map NifScope 3D Studio Max 9.0 Nif Tools ZBrush FaceGen Modeller 3.12 Install Creator Pro Adobe Photoshop CS3 DDS Tools FaceGen to Oblivion Converter WinZip 11 ProVideo Production---------------- Rad Video Tools Fraps Sony Vegas Pro 8.0 Adobe Photoshop CS3Music & Sound-FX Production--------------------------Software: Steinberg Nuendo 3 Steinberg Wavelab 5 Waves Platinum Waves SSL2000 Ableton Live Propellerhead Reason 4 N.I. Absynth 3 R.P.'s Albino 2..........................Hardware: Midas Venice-160 AKG C-4000B Shure SM-58 Shure SM-57 Tapco S-8 Genelec HT-208 Behringer Truth B-2030A Korg MS-2000 Korg MS-2000R Moog Minimoog Moog Voyager EMS Vocoder EMS VCS-3 Theremin Korg Electribe EA-1 Korg Electribe ER-1 Korg Electribe ES-1 Korg Microkorg Lexicon Lambda
Learning how to make custom faces for Pro Evolution Soccer 2016 is not something that can be done within a few days. Teaching someone how to use Blender is also something that is not done with just a few pages of text; it's really a process of trial and error. Everyone makes mistakes, don't give up, just see what you did wrong and try to learn from it. It is advised to look at existing custom faces to see how other people did their stuff. The Blender tools can be downloaded under Tools. To install the .py plugin please read this page. The tool is named PES Face/Hair Mod(ifier) Tool in Blender. You will have to copy the pes_temp folder in the download to C:\Program Files\Blender Foundation\Blender\ so you get C:\Program Files\Blender Foundation\Blender\pes_temp. For the very basics of the Blender face tools please watch the videos below:
This is dependent on only 2 settings if it is not a Special hairstyle. The first part of the texture name is the Wave Level of the hair and the second part is the Side / Back Style. For Special hairstyles just download the texture with the same ID. Shaven hairs do not have a Parts texture. Afro, Braided and Dreadlocks do not have a Wave level, so those textures can be found with the Style name. Do not forget to download the specular (_spe.dds) texture as well. The specular textures are independent of the Side / Back Style.
This is dependent on 5 settings if it is not a Special hairstyle. The first part of the texture name is whether the texture is for a shaven head or not. The shaven hair shell textures are already split from the other textures. The Wave Level of the hair is the next part of the texture name. The part after that is the Front Hairline Type. After that comes the Forehead Width. The Cropped type is only when you have a Cropped Side / Back Style, otherwise just use Cropped Type 1. For Special hairstyles just download the texture with the same ID. Afro, Braided and Dreadlocks do not have a Wave level, however PES16 uses the Wave Level +5 texture for Afros and Dreadlocks, and +6 for Braided.
First you'll have to put the face in a 'normal' face folder. Just make a new folder tree somewhere on your PC that goes \common\character0\model\character\face\real\ with the ID of the player you want a custom face for. So a new face for Robben whose player ID is 3997 would be in the folder \common\character0\model\character\face\real\3997. PES2016 player IDs can be figured out relatively easy, either with the help of a save editor or or just doing it by hand. In this folder all the files you normally put in a face folder should be present, like face.xml and face_high_win32.model. An example of the first face folder is given below.Now you can pack this face into a .cpk-file. For more information on making DLC packages yourself please read Pro Evolution Soccer 2016/DLC. When packing it the name of the new .cpk-file will have to be the player ID, so using Robben as example again his face .cpk will be 3997.cpk. All faces have to be in separate .cpk files and make sure that the root folder of the new .cpk is common.Now make another folder tree somewhere on your PC that goes \common\character0\model\character\face\real\ again. Now put all your face .cpk files at the end of this tree. This means you should get something like \common\character0\model\character\face\real\3997.cpk. Now make another .cpk file of this folder tree with common as root. Now you can put the final .cpk file in the download folder, add an entry to the DpFilelist.bin and go ingame to test it.
This is the standard batch file to compile a final (or for tests) .cpk with all faces separately compiled as .cpk in it. Before you run this file, make sure that the path in the third line (copy face_test.cpk "C:\Program Files (x86)\Pro Evolution Soccer 2015\download") points to the download folder of your PES2016 installation. You can change the face_test.cpk to any name you want, just make sure the entry in the DpFileList.bin is updated correctly along with it. To edit the .bat file just right click it and pick edit. To add faces to this .cpk make separate entries for all faces in the \faces folder. Use the existing 983 folder as an example. All face folders will have to look like this with the 2 numbers (at the beginning of the folder tree and the other at the end) being the player ID. To have this batch file work it has to be in the same folder as cpkmakec.exe, CpkMaker.dll and the faces folder.
Below the tools you can download a pack with generic human male and female head, and also a generic female anime head. Each head is in its own separate folder already. But the head guides in .psd format (Photoshop) are in their own folder. The overlap layer on both guides is the area of the texture of which both UV maps of the head and the face overlap each other, for the best result this layer should just be a single color, especially if you have a player with no to barely any hair. 2b1af7f3a8