Gta Sa Animation Mod
LINK >>> https://urllio.com/2taKA1
So, I am not a modder, I am GTA SA's animator and I've got the right to change them. In any other game, I would provide you with a mod, which would fix some bugs I've found, but in GTA SA it's impossible, because the animations are shipped with the game, they are provided to the players as a part of the original game, and the only way to change them is to modify the game in-game, that's forbidden. So, I've taken a big liberty and I've changed them. Yes, you can say it, I've modified the game's own in-game animations and I've made this mod for you: GTA SAN ANSI, by changing them. It's still a little bit bugged because the games are a bit old, but there are some animations like the one the player is driving, which were modified in-game and so I've changed it. As I've said, I think it's a bit of a work for me and a lot of others, but still, it's completely legal and I'd like to share it with you, because I think that it's necessary. Even if you don't use this mod, you should use it anyway, because it's free and it's legal.
The new animations are included in the mod and they can be used after installing it. If you use the mod, you'll notice a visible difference in the game's in-game animations, because they work differently. The main idea behind the mod is to make the animations, which may be buggy in some cases, working properly. For that, I've modified the animations, when they are performed by certain NPCs and I have changed them so that they never perform any bug and incompatibility problems.
The mod consists of about 80 files and it's about 50 MB in size. It also contains newer versions of some files, which were included in the game's archives and which are missing in the game files, like 'GTA San Andreas Police12.img'. There is a very small chance that something will break in the game or won't work properly in some places, but you'll be able to get used to it after some gameplay time.
BTW, it is a great idea to fix things and keep the files as intact as possible, however, if you are updating the files, you must keep the things in some kind of order and consistency, like if you suddenly broke the ropes, they must be fixed before the it comes to fixing the left hand in rope descent animation and so on.
It may be a good idea to have a readme file at the end of the folder, with a table describing the contents of the package, and some explanation about the needed steps. I remember some ancient modding days where the readme file was a 0.5% of the package size, so you can see how this could be troublesome.
I'll try to upload the new version soon, it is just the new versions do not hold the attributes properly, and I don't know how to fix it yet. However, since that problem has been fixed once, with one data structure change, I'm thinking to make a new version for the next mod.
I'll try to add a table that describes all the data structures within the animations package. This will be very helpful to know what data is available in the animations package, and what you have to add to your package to make it compatible with the animations package. 827ec27edc