In contrast to the Sierra design suite, modding tools such as the Half-Life 2 editor allow the user to modify the engine. These'modding tools' have been 'tweaked' as of recent and the tools have been used to add many new features to the game. This is often seen as a threat by the Sierra team.
The Sierra development kit is an interesting example of the creative process and collaborative design. It is designed to guide a user through the creation of a new single player level. It is not a 3D modeling program, nor a 3D rendering program nor an animation suite, nor a tool to design levels. It is a map design program. That is, it does not create new objects or add anything to the level but rather it guides the user through the creation of a level that fits the original Half Life 2 game. To be more specific, the tools for Sierra are designed to take a level and convert it to code the game engine understands. This is done by changing the level into a series of files that allow the engine to know what to do. A level that is created by the Sierra Development Kit can be played the same way as any other map from Half Life 2. The only difference being that the level creator is a few steps ahead of the game engine.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc