The next chapter examines Destiny and Tragedy. Remember these elements of character creation? This chapter looks at how to handle these two narrative hooks in your games, with advice on encouraging players to explore these important facets of their characters. The advice is also useful when developing subplots for your adventures.
While its nice for players to have writeups for the characters from the novels, and its nice for Narrators that want to include such central characters in their games, the Rogues Gallery that makes up the next chapter gives even more help to get a new Narrator started with their stories and adventures. This chapter makes the distinction between three types of NPCs: Villains, Extras, and Allies. Basically, villains are named enemies, extras are "mooks", and allies are like friendly villains. This chapter is full of writeups for all of the various NPCs a crew might encounter. 2b1af7f3a8